LightWeight Pipeline HDR + Post-Processing Bloom on a scene with 2 Cameras

Hello,
i use LightWeight Pipeline and Post-Processing Bloom on a scene with 2 cameras. First main camera render the scene objects and second camera only GUI. My problem is, that Bloom does not work, when LightWeight Pipeline HDR is enabled. If I turn off the second (GUI) camera, then Bloom works fine with HDR. Or if i add Post-Processing Bloom on second (GUI) Camera, then it works too, but i do not want the Bloom effect on my GUI. With the “standart” Unity Render Pipeline Bloom works fine with HDR and second camera.
Does anyone know how to solve the problem?

I recommend creating a thread about it in the section the developers are currently active in. You’ll get a response much more quickly and it won’t just be @hippocoder telling you that it’s an incomplete experimental preview. :stuck_out_tongue:

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It’s an…

…almost finished SRP for LW! but yeah please post over on the preview forum.

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thanks, i will do that.