I am using Lightweight Render Pipeline 7.5.1 and Unity 2019.4.13f1.
I have created a shader that has a sphere mask following the player changing the colour of game objects inside the sphere. Please ignore the player being pink, this is testing. Here is the shader in action.
When I apply the pipeline to the graphics settings, all the game objects using the shaders I made are turning pink. The player turns to its original material. This means that the pipeline is working for everything else except my shader. I have followed countless forums and tutorials and nothing has worked. I am hoping someone has an answer for me thank you