Tried this with a blank project, on 2018.1 and 2018.2. Pulled the latest build off GitHub for the lightweight render pipeline and still have this problem. Tried on 2 separate computers.
Anybody else has this problem or have found a solution.
I made all my shaders in shadergraph.
I’m in the process of converting the shadergraph shaders over in shaderforge to normal shaders using Unity 2018.2 because I have to make a release in 3 weeks with the new shaders.
Bump
Hi @mikeNspired ,
Which stereo rendering mode are you using? Multi-pass stereo rendering is not supported with the scriptable render pipeline. The multi-pass stereo rendering mode will result in a black screen with a console warning if you use SRP. You will need to use either single-pass or single-pass instancing. Also, shader graph does not work with single-pass at the moment. You will need to write your shaders manually for the time being for them to render correctly with single-pass.
Is this fixed?
@rob_ice I had this same problem - fixed it by making a new project with the template “VR Lightweight RP (Preview)”. After importing the SteamVR plugin again, it worked (albeit with pink materials - still have to switch to LWRP shaders).
Rob - may I ask - how did you fix the pink problem? I’m having it with SteamVR and cannot seem to fix it …
Why is that ? And how to use one camera per eye in URP then ?