Whats up guys,
This is a fairly easy question, and I feel like I’m just one missing a key step along the process.
I’m an experienced Max user, and I’ve dealt with object light mapping a lot, when the texture is one compact UVW map.
My question is about the technique to light map a repeating texture environment…If you tried to bake the lighting into the texture, it wouldn’t work because it’s a small repeating texture…right?
Is there a way to “layer” textures? So 1 layer would be the diffuse texture, and a 2nd layer would be all the lighting information?
What am I missing, and how is it accomplished in Unity?