Another simple thing I’m trying to do, another headache. Everything with Unity is so complicated!!!
For my 2D sidescroller, I need a couple of background images that will just repeat as they scroll by. The natural way to do this, in my little mind, would be to stretch a plane across the background, load it up with a picture and tell it to tile. I know there are other complications considering I’m using a perspective camera and the distance and scale required, but I’ve figured out that stuff already when I made a background out of a single sprite. But time to move on, I need this thing to tile so I can start putting together an actual scene.
So pretty much any setting I tried to use for my Mesh Renderer “Shader” wouldnt allow me to tile. I would edit it, and the settings would just go right back to 1. But then I read online to use Transparent/Diffuse. Well that made my plane black so I figured out to add a light. Only to reveal THIS…
I know Unity is all better and stuff, but I’m a hair from crawling back to Game Maker as MY GOD everything was so much simpler but so limiting.