Hi Unity friends!
I wanted to share with you my project I’ve been working on for 4 years now – Lilith Odyssey!
PREMISE - The Great Nacho Wars have ended and a corrupt galactic government saps life and resources from the many war-weary planets it controls. Many alien families are desperate to leave their dying planets, and players must select one they want to help. The wealthier the aliens, the easier the journey.
This was inspired by my nostalgia for Oregon Trail (Windows 95 shout-out) and the immersive depth of No Man’s Sky. Our goal is to take the survival strategy gameplay of a migration adventure and put it in an oddball, low-poly galaxy filled with alien cultures and animals, space businesses, and the freedom to explore more than 1000 unique worlds.
Flight sim mechanics are used to ride solar rays across vast distances and chart paths along stars. And you keep your journey stocked by beaming down to planets/moons/asteroids to harvest food and fuel (though beware of hostiles and dangerous beasts).
This has been a really challenging game to make so far, but as a team of two devs working across 4 years, we’re happy to have come this far. Let me know if you have any questions about the project or how we used Unity to get to this point!
For more content/info about the game:
Steam - Lilith Odyssey on Steam
Website - http://lilithodyssey.com/