Hi, again, this is getting embarassing.
I’m creating a camera system, however I would like the camera’s position to run alongside the surface area of a sphere. However, it doesn’t seem that I can lock the x, y, and z planes together.
I know that clamp creates a “cube”, however it doesn’t create the area I need, nor does it allow equal distance from the object.
What I’m trying to do is have the .LookAt functon, and having the cube move in a calculated sphere, the object its looking at as the middle. The radius is editable by the scrollwheel, making it bigger or smaller, and holding the Mouse 2 button the camera rotates around the object in all three dimensions. As I’ve said, clap does not do this, as it limits only in lines. What I need to do is have the camera move in an arc, always having the same distance (radius) from the object.
I do not think I need to provide code, as this deals with 3d space and Unity’s pre-built system functions.
Thank you in advance.