Hi!
Is there a way to limit event system’s object selection to for example 2? The point is that whenever player clicks on an equipable he needs to choose a slot from equipment. Of course i can disable the unwanted selectables but maybe there’s a better way than this.
Generally the way to handle this is when you are processing the player selecting one, you count how many are already selected, and decide if you want to ignore his click, or ignore it and throw up a warning. Or allow it and then prevent them from leaving the screen or saving until they fix it… there’s lots of ways to approach it.
1 Like