Hello,
I'm making a 2D fighter in Unity and it's almost impossible to test the special moves inputs (i.e. Down, Down-Right, Right, Punch) in the editor due to the FPS for the game being roughly 3000.
Is there a way in Unity 3 to cap the Frame Rate in the editor.
I've tried other methods such as Application.targetFrameRate, making my monitor's refresh rate 60MHz, and Sync To VBL, but those only work on the build not in the editor.
Is there a solution to my problem?