Hello, So I need to limit the rotation on an object that is controlled by keyboard to rotate on both the Z and X axis. I would like to be able to limit how much the object rotates to 20 degrees either direction from the 0 point of rotation. So this would mean the object could rotate -20 degrees and +20 degrees on both x and z.
I have been trying like crazy to use the Mathf.Clamp, however I have yet to get it to work… things just start popping all over the place… I could really use a hand on a best method for doing this. Thank you so much in advance.
Here is my code:
function Start () {
}
var rotateObject: GameObject;
function Update () {
if (Input.GetAxis("Horizontal") > 0) {
rotateObject.transform.localEulerAngles.z -= 10 * Time.deltaTime; //right
}
if (Input.GetAxis("Horizontal") < 0) {
rotateObject.transform.localEulerAngles.z += 10 * Time.deltaTime; //left
}
if (Input.GetAxis("Vertical") > 0) {
rotateObject.transform.localEulerAngles.x += 10 * Time.deltaTime; //forward
}
if (Input.GetAxis("Vertical") < 0) {
rotateObject.transform.localEulerAngles.x -= 10 * Time.deltaTime; //backward
}
}