Hey there!
I am making all the animations for my character, and it is not easy to notice if a movement is going to break someone’s finger in real life. I want to make a constraint which I configure once, so that in the future, I can’t make animations which are unrealistic. The problem is, that I don’t know how to update it in the editor only (if I make the animations correctly, the script won’t be needed in-game). I hope someone can help me out.
Thank you!
If the character was physics-driven, you’d set up a character joint in that bone, but since you’re making animations this constraint should be in your animation software, since Unity will only play the animation clip with whatever is in there.
Alright, what do I use then? Thank you!
Alvin
I don’t work in 3D yet so I can’t help you. Check your animation software.