# Limit Y axis rotation of camera

Good afternoon, I have a simple question but I couldn’t find a solution in the forum that could suit to my code without completely modifying it.
I added a Character Controller to my test capsule and I have the camera (myview) as the player’s child.
It’s a first person player camera, the camera’s view follows mouse direction, but I’d like to limit the up/down rotation so not to rotate vertically more than 90 degrees.

All the other topics I’ve found had a different code from mine and I’m not sure on how to proceed.

Here’s my entire source code:

``````using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CharacterMovement : MonoBehaviour {

public float speed = 2.0f;
public float sensibility = 2.0f;

CharacterController player;

public GameObject myview;

float leftright;
float backforward;

float Xrotate;
float Yrotate;

// Use this for initialization
void Start () {

player = GetComponent<CharacterController>();
}

// Update is called once per frame
void Update () {

leftright = Input.GetAxis("Horizontal")*speed;
backforward = Input.GetAxis("Vertical")*speed;

Xrotate = Input.GetAxis("Mouse X")*sensibility;
Yrotate = Input.GetAxis("Mouse Y")*sensibility;

Vector3 movement = new Vector3(backforward, 0, leftright);
transform.Rotate(0, Xrotate, 0);

myview.transform.Rotate(-Yrotate, 0, 0);

movement = transform.rotation * movement;

player.Move (movement * Time.deltaTime);
}
}
``````

transform.Rotate(Mathf.Clamp(Xrotate, -90, 90),0,0);
This is untested but Mathf.Clamp should clamp the value between a min and a max value.
https://docs.unity3d.com/ScriptReference/Mathf.Clamp.html

hope it helps