Hi all!
My character for the game I’m developing is essentially basic geometric shapes (sphere head, rectangular prisms for body, arms and legs). I was wondering, whilst pondering animations, is there any way I can make the legs and arms BEND?
I’ve toyed around with Unity a fair bit and I can’t really see any viable way to make his arms or legs curve …
I also have Maya installed (student version), but without any real experience in it I’m not sure what to do … I know there is a ‘curve’ option but it doesn’t curve the rectangular prism, it just makes it skew to either side … anyone with Maya experience?
Cheers,
Brendan
Eric5h5
2
You typically do modeling and animation in an external app, not Unity. That’s not what the purpose of Unity is.
You can’t really “curve” a rectangle. You’d need a cube model that is made up of segments, those segments would skew, giving the appearance of curving.
3D models are all triangles and quads that can not be curved, only the vertices, edges and faces manipulated. So what you did in Maya would probably be the right way to go, just make the rectangle have more segments if you want it to look more rounded 
If you want simple elbow and knee joints, why not use a rectangle for the upper arm and another for the forearm, if you want to do the modeling within Unity? It will look very basic, but it seems that’s what you’re going for?
Ayelis
6
Blender’s Rigging/Skinning includes a feature called ‘weight painting’ that allows shapes to bend as you describe. Additionally, you can join together multiple discreet meshes as a single disconnected object, and subdivide those meshes into many discreet points to allow weight painting to stretch them more to your vision. I’m not sure how well either of these features will work for your finished product, but I don’t see why they shouldn’t. Export it to FBX, and good luck!
If your making a commercial game, don’t use any student version of Autodesk products. It’s illegal to use the student version for commercial products. Even them, you mos tlikely want to use Blender. Using Unity for characters is not the way to go.