Limitations Of The Data String

Hello,

I am creating my first online game. Using Database Control (Free) from the asset store, my game has a working log in, registration, and password system. The main restriction of the free version is that “only one data variable is supported and it has to be a string”. Eventually I am planning on upgrading our database, but I would like to use the free version for as long as possible to save on expenses. How much functionality can be extracted from an efficiently parsed data string?

Below is a rough list of features that would need communication with the database:

  • Custom colored clothing designed by the player
  • Unique Facial/hair choices designed by the player
  • An avatar creation system that can mix and match owned looks/clothing
  • A friends list
  • Keeping track of PVE content completed
  • of concurrent days logged in

  • Currently worn clothing
  • Current player look
  • Bonus items owned
  • Games won
  • Games lost
  • Steps taken
  • Chat lines sent

Any resources / recommendations on string parsing or a more sophisticated database system would also be appreciated.

Thanks for reading

use this Unity - Manual: JSON Serialization

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