I’m using rigidbody2D.velocity to move my character, and now I want my character to have only a little bit of control while in the air, like not being able to fully maneuver in the air.
Since I’m not using rigidbody2D.AddForce, when I stop setting the rigidbody2D.velocity to the movement of the arrow keys, it stops completely.
How do I accomplish limited air control?
1 Answer
1Reduce the magnitude of the vector/ scalar instead of removing the force altogether?
i.e. make it slower?