How would I go about adding a limit on how close my crosshairs can get to the target and vise versa? I don’t want my crosshairs to be able to overlap my player.
I’m not able to copy and paste the code so a picture will have to do I apologize. My PC has no internet access currently.
1 Answer
1
Note: this is without any lerping.
You can check the distance, then force the crosshair to be equal to the distance amount if it is too close, whilst using a direction vector.
(targetPos would be your player position)
var targetPos = target.transform.position;
var crossHairPos = crosshair.transform.position;
var position = crossHairPos;
var dist = Vector3.Distance (crossHairPos, targetPos);
var closenessThreshold = 10.0f;
if (dist < closenessThreshold) {
var dir = (crossHairPos - targetPos).normalized;
var clampedPos = targetPos + (dir * closenessThreshold);
position = clampedPos;
}
crosshair.transform.position = position;
Just pointing me in the right direction is also fine.
– iiTzPlayZz