Hi there
I just wanted to know what is the cheapest way of instantiating prefabs at spawn points, whilst keeping control of how many objects are in the scene. At the moment i have this, but i think it might be too computationally expensive. :s Basically i want to spawn enemy soldiers at random points of the map, but i want to control limit it to soldierMax.
#pragma strict
var prefab:GameObject;
var soldierMax:int;
private var soldierCount:int;
private var respawnPoints:GameObject[];
private var maxSpawnDelay:int;
function Start () {
respawnPoints = GameObject.FindGameObjectsWithTag("SoldierSpawn");
}
function Update () {
if(soldierCount < soldierMax) {
respawnSoldier();
}
else {
soldierCount = GameObject.FindGameObjectsWithTag("Soldier").length;
}
}
function respawnSoldier() {
while (soldierCount < soldierMax) {
Instantiate(prefab,respawnPoints[Random.Range(0,respawnPoints.Length)].transform.position,Quaternion.identity);
yield WaitForSeconds(Random.Range(0,maxSpawnDelay));
}
}
Would appreciate the guidance
Thanks guys