I am working on an Augmented reality project where in my focus is on a vertical plane placed on a target image that rotates along with the viewing camera.The target image is the marker. I want to make it in such a way that the surface of the plane looks the same from all viewing angles.i.e whichever direction I turn to, the surface of the plane facing the camera should be visible.I am new to vuforia.Need some help please
First, use a Quad, not a Unity Plane to display the animation. You will need a reference to the camera’s transform. Using this reference, in a script on the Quad you can do:
transform.rotation = camTrans.rotation;
If you want the Quad to remain upright but align itself with the camera the best it can, you can do:
var dir = camTrans.forward;
dir.y = 0.0;
transform.rotation = Quaternion.LookRotation(dir);