My problem is, when I’m change “gamma” rendering to “linear” in player mode, the Oculus build is not work! Is it OK in the editor, but when I build in linear rendering, it’s not recognize the Oculus. I Use 5.2.2 and 0.8 runtime, with DK2, and Titan X.
I’m having the same issue in 5.3, but switching to Gamma doesn’t fix it. What does get VR working again is, interestingly, enabling the Unity splash screen.
Just create a small project, enable the VR setting, and compile+run. If there’s a Unity splash screen the VR works, if not you get just the main-monitor display. This is with Oculus 0.8 runtime.
kideternal: Try to switch to x86 in build settings, it’s works for me! (but it has been slower) Ed unity: Ok, i try it, but the build crash, not the editor, so I do not know how I could send…
You submit a bug report using Help->Report a bug from Within the Editor’s Menu bar. In the bug report describe that it crashes in the build only. Please report the bug with the project that you found the bug in. It would be best to have the project itself and let our QA go through the build process rather than just getting the built executable.