line disappears when exiting from fullscreen mode

i have this wierd problem, it works fine until i enter into fullscreen mode, then when i exit all lines that are rendered by OpenGL are gone, they are not visible any more…? did anybody have similiar problems?

By ‘lines’, do you mean actual OpenGL line primitives? (If so, I’m assuming you’re using Unity Pro - is that correct?)

yes that is correct

I don’t know the answer, but maybe you could also provide the following info:

  • Platform(s)
  • Video card
  • Standalone or webplayer
  • If webplayer, which browsers

windows 7, video cards are different ati 5650 and nvidia gtx260, it happens on others too, webplayer and it happens in
firefox and chrome i did not try others. when i go back to fullscreen lines appears again.

so in windows line works, then going into fullscreen lines work fine there too, when getting back to window they disappear, when enter
again in fullscreen lines reappear.

I don’t know the answer, but I’ve observed a bug in the webplayer (IE, Windows XP) where rendering stops working correctly after switching to fullscreen mode and back. (It wasn’t line primitives in this case, but nevertheless a subset of the primitives being rendered onscreen appeared to stop working after the switch back to windowed mode.)

Maybe someone else will have a better suggestion, but the best suggestion I can think of right now is to file a bug report. (That won’t help you in the short run of course, but it could conceivably lead to the problem - whatever it might be - being fixed in future versions.)