Line numbers in stack traces in il2cpp builds

Is there a version of Unity that has line numbers in its stack traces for executables built with il2cpp? I’m currently using 2019.2.11, and building to UWP with “development build” and “script debugging” turned on.

Thanks!

Last I heard getting line numbers in errors from IL2CPP wasn’t supported. You could ping the developer in the below thread and ask if there has been any movement on adding the feature.