line renderer auto rotation not working

i ammaking a lazzer between a bunch of points and i am using a line renderer but it seems like it is using different perspectives between points

i am not sure if it is because of something i am doing or what any input is appreciated.

The LineRenderer is not particularly intelligent. It just draws quads connected to each other end to end and tries to rotate the beginning of each segment to face the camera. I managed to do a workaround for this problem by adding 2 nodes to each reflection point very close to each other so that this new, extremely short and invisible segment got twisted allowing the visible parts to face the camera (well my game wasn’t about reflections but anyways)