My line renderer is working fine but I want to have a different color for each point on the line. But as my line contains more than 90 points I cannot change the color of more than 8 points because gradient supports max 8 colors. So now I want to import the line renderer mesh and pass my color data directly to shader but when I use Bake Mesh. My new mesh is very distorted as you can see in the attachment. Left is the new baked result while right is the line that I baked.
Well I fixed it. My parent object had a very large scale of 100. I can’t delete a thread so it is here to stay.
No need to delete it, if someone else has the same issue they might solve it using your answer.
Hi,
Please could you tell me how you got to that stage, mesh collider is only creating a Square at the first point of the line