Hey there. I was wondering if it was possible for a line that is rendered to ignore a collision from an object. Let me explain a little. I am using the line renderer to make a line from a laser cannon to an object, some of the objects that it shoots will Instantiate other game objects, which have rigidbodies, and colliders attached. So when I shoot at the other objects the line hits the instantiated object. Can I ignore these? Maybe ignore a tag or layer?
I suppose I could render the line at a different depth of the zed axis, along with the objects and instantiate the new objects closer. But I was wondering if there was a simple fix so I do not have to go back and change all of the numbers in the code?
Thanks so much.
Regards,
Topher