Line Renderer Collision Detection.

Hi,how can i make line renderer detects collisions on its way (Player) and when collision is detected then print(“player detected”)

I think you’re looking for something like this (C#)…

RaycastHit hit;
if (Physics.Raycast (lineStartPosition, lineEndPosition - lineStartPosition, out hit)) {
		case "Player":
			//Output message
			print("player detected");

You may need to Raycast each line segment yourself. I hope there is a better answer