Hi everyone, I’m new to Unity Answers, and I’m hoping someone can help me out with this one:
I had a project in Unity 4.6 that I’ve ported over to Unity 5, and one of the key features no longer works: I have 16 UAVs (cameras) flying around a scene, and a top-down, orthographic camera showing the location and flight paths of each UAV. Each UAV travels to 4 waypoints (basically just transforms - there are 16 evenly laid out in the scene) and I use a line renderer for each UAV to render the flightpaths. In Unity 5 I now get the following error:
“Canvas element contains more than 65535 vertices. This is not supported”
Did something change from Unity 4.6 to 5, or am I doing something incorrectly?
To give you an idea of what I’m talking about, here’s what the project looked like in Unity 4.6:
Note: I’m aware of vectrosity; but I’d prefer to not to spend money on this right now, and it worked fine before with just the line renderer.
Thanks for your help!
p.s. I also appreciate any tips you have for me on submitting better questions.