Line Renderer feature request: looped points

Hey, the new LineRenderer in 5.5 is really great, but unless I missed something I couldn’t find an option to have it generate looped line through the input points. Specifically the last point should connect to the first point, without seams or artifacts (like those you get if you duplicate the first/last point). It would be very useful to do polygonal outlines around 2d-areas, for example.

Could something like this be added? @richardkettlewell @karl_jones ?

We are working on this for 5.6 :slight_smile:

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Awesome, keep up the good work! :slight_smile: