Line Renderer is not being updated in the Game window

Hey folks,

Please give me a suggestion of what might be wrong…
I have created many different vectors (light, normal, tangent, binormal, view) for each vertex.
The problem is that if I play my scene, in the editor everything works correct, however, in the game-view I don’t see my vectors being updated.
Here is a link to the video: Line Renderer Problem Unity 3D - YouTube
Thank you!

Ok, here it goes (hopefully):

Put [ExecuteInEditMode] right above the class declaration above line 7 in ShowVectors.cs
Replace every Camera.main. with Camera.current.

If I am correct that should show the linerenderers without pressing play AND use the view vectors of the editor camera.