Line Renderer line showing bug on curved space

In my game I use line renderer to draw a laser on curved space (metaballs). It normally looks good but when the camera is directed to the center of line (I think) then it’s looking badly (screen). I tried using line renderer aligment on transform Z and attaching laser object to player transform but it still working bad sometimes. Actually this bug was fixed but there comes a new one - in some rotation of player laser wasn’t even visible. So I actually don’t have an idea what can i do now to fix this problem.

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I can’t tell what’s the problem, but it could be that you’re using LineRenderer for stuff it wasn’t designed for. Or that it has parameters that are perhaps not covered by standard examples but which are relevant for your specific use case.

Personally, I would never do this with LineRenderer, I would create a genuine strip mesh for this in code.