Line renderer loop/corners broken 5.6.0f3

Line renderer is broken when using loop or edge vertexes.

First image shows the line renderer connecting to another line renderer in the scene, it’s not supposed to there is no point for it in the list. When moved around it still links to the other line renderer and updates the mesh to follow it.

Also there are no corner verts on the inside of the shape? not sure if that is intended.

When using loop with >0 edge verts it randomly links to another line renderer.

When using loop and 0 corner verts it does not connect properly.

Points as a ploygon collider for reference:

Update: It seems that increasing the corner vert count “steals” verts from other renderers in the scene. If you have two line renderers and increase the corner vert count on one the other line starts to disappear.

Same probleme here, very annoying issue!

Bump, this is still an issue.

Anyone filed a bug report?

904622

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