If you wouldn’t mind I have two questions.
The other is similar. I have stationary objects in my scene and other objects that spawn and move on screen. The user can drawn lines via line renderer and then I add a box collider to that line for collision forces.
There are rare glitches in the collisions. Sometimes if the line is large enough, objects will pass through.
How should I optimize the line? Interpolation, Kinematic, etc.? I want it to be quick, but work well as a collider.
Thanks, all!