Hi,
I am using unity 2017.1.1 version. In my game app, i am drawing aimline using line renderer and while drawing aimline using linerenderer, it shows some pixelation effect. Is there any solution to remove these pixelation effect from line renderer.
Thanks
I’d say the issue is most likely mipmapping, instead of antialiasing. Try turning mipmapping on in the texture import settings. What size is the texture? For that specific line, I’d go with a 64x64 or similar and point filtering. Any smaller won’t give a significant performance boost, and would just reduce the control you have over the stroke width of the black edges your line has.
If that fails, you should check your antialiasing settings and ensure the lowest quality setting has the minimum presentable appearance. That is to say, review the game at the minimum settings and ensure you think it’s presentable. ![diagram](https://rainChu.com/s/j4VRtvw4.png)
- Edit
- Project Settings
- Click on a lower quality setting that you want to check
- Change the antialasing setting for that quality.
Hi @rainchu,
I am not using any textures. I am using unity standard material and also had checked the quality settings. But It has still occuring.
Thanks