Hello,
im trying to create a Laser-Shader and put it on a Line-Renderer. Everthing works fine except when i change the width of the Line-Renderer: the texture position on the mesh of the Line-Renderer will be broken. (maybe, if the width is zero the first line segment is a triangle?!) I want the texture to align from the starting point to the end point. Also the texture is distoreded when using End Cap Vertices.
Width: Start and End 1.0
Width: Start 0.0 and End 1.0
What am i missing? Is it possible to align the texture like this:
I’am using HDRP and Shader Graph:
Thank you! Im stucked into this for about 2 days now…



