When I add a line renderer to an empty game object, the object stops responding to move tool inputs. However, on the transform component, the numbers change, even though the object hasn’t. Is this a bug? If not, how can I fix this?
That sounds a lot like the object is moving, but the LineRenderer is set to world space, where it ignores its GameObject’s position and just draws at world space coordinates. Setting it to local space would help in this case.