I find it really annoying that I can very often not really determine where in the 3D Space an object is (for example the camera).
It would be so cool if a red line would go straight down from the object to the “ground”.
This would make the 3D location perfectly clear.
you can easyly do it with editor script.
add a script on your object you want to see its ground position.
add this kind of function :
public class ShowGroundPosition : MonoBehaviour
if (Physics.Raycast(transform.position, -Vector3.up, out hit))
It will show a sphere of 0.2 units in the scene view
But your ground should have a collider