Hey,
I have a matcap shader that works in gamma space but not in linear space.
The problem is that doing mainTex + ((matCapTexture * 2.0) - 1.0); doesn’t give the right result in linear space. Only values greater than 0.5 shows.
I tried doing a saturate and a pow(matCapTexure,2.2) but it still isn’t the right result.
What can I do?