in order to use the new HDRP properly you have to switch the color space from gamma to linear. But whenever I change the color space to linear I recieve these following errors:
Graphics.CopyTexture could not find destination D3D11 texture object. Maybe it is a RenderTexture that is not created yet? and Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet?
The thing is that every material turns black and only if I change it back to gamma color space I was able to get rid of the errors as well as of the wrong rendered materials.
I’m looking forward to an answer and some solutions