Linear color space: missing render texture

Hi erveryone,
in order to use the new HDRP properly you have to switch the color space from gamma to linear. But whenever I change the color space to linear I recieve these following errors:

Graphics.CopyTexture could not find destination D3D11 texture object. Maybe it is a RenderTexture that is not created yet? and
Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet?

The thing is that every material turns black and only if I change it back to gamma color space I was able to get rid of the errors as well as of the wrong rendered materials.

I’m looking forward to an answer and some solutions :slight_smile:

I encountered this problem when testing with Unity 2018.1.9f2, creating a new HDRP project directly from the latest Unity Hub. Here is how I resolved it:

  1. In the Project View, navigate to the Assets/Settings folder.
  2. Right click and select Create…Rendering…High Definition Render Pipeline Resources to create an HDRP resources object.
  3. Back in the Project View, select the HDRenderPipelineAsset object to open its inspector.
  4. Drag and drop the new resources object into the Render Pipeline Resources field in the pipeline asset.

For me, this fixed the problem while remaining in Linear color space.