Linear Color Space - Screencapture (Dark Screenshots)

Hi everybody!

I’m trying to make a very simple script to make a high resolution screenshot in the Editor (on Play). [Using Unity 2018.1.0b10]

This works fine in “gamma” color space, but using “linear” all screenshots get to dark.
The script is just using ScreenCapture.CaptureScreenshot();attached to a standard Unity Camera, in a clean / empty Unity project, see the output below.

I have no clue what to do, or how to fix this.
Any help in the right direction, would be highly appreciated!

I’m having this issue now! did you end up solving it?

Hello, any solutions found? I’m having the same issue in 2018.2. Is there a downside to just switching to Gamma colour space?