I made a free online calculator to convert linear float values to decibels and vice versa. It’s perfect for Unity and other game audio tools! I’m sharing it here so audio professionals using Unity can easily find it and easily convert the 0.0 to 1.0 values of Unity into Decibel volume values they are more familiar with
that’d be really nice… but unity uses negative floats too. so there’s something wrong in your calculation
I didn’t notice that in the volume tool… Where does it use negative floats? I’d like to ensure it’s accuracy. From what I could tell, 0.0 was effectively silent so any negative floats wouldn’t be useful anyway due to the logarithmic nature of sound…
Thanks for the heads up