Hi there,
I’ve got this problem that linear fog doesn’t work with the OpenGL renderer (web build on a mac).
When I turn fog back to Exp or Exp2 it works again but when I use Linear the fog doesn’t show (no errors or warnings).
I use a shader for lightmaps
Shader "LightMap" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_LightTex ("Lightmap (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert
#pragma fragment frag
sampler2D _MainTex;
sampler2D _LightTex;
struct Input
{
fixed4 pos : SV_POSITION;
fixed2 uv1 : TEXCOORD0;
fixed2 uv2 : TEXCOORD1;
};
Input vert(appdata_full v)
{
Input o;
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
o.uv1 = v.texcoord;
o.uv2 = v.texcoord1;
return o;
}
fixed4 frag(Input IN) : COLOR
{
fixed4 c = tex2D(_MainTex, IN.uv1);
fixed4 cl = tex2D(_LightTex, IN.uv2);
fixed4 tint = fixed4(1.0,0.0,0.0,0.0);
float LightmapOpacity = 0.5;
return (c * cl);
}
ENDCG
}
}
}
Does anyone have a solution for this?
Thanks,
Roderick