Hi guys, I’m trying to figure out how to go about having an object basically be “filled” with a color, or have it able to appear as it’s emptying out from one end of the model to another, and done via script. Obviously I’d want this done along world coordinates, not texture coordinates. To get my point across…
I’m guessing I may need a special shader to achieve this, in which case this thread might need to be moved. I saw some dissolve shader packs on the store though I’m not sure it’s what I’m looking for. Like I said at the start, I need it to change colors or materials linearly, preferably along an axis I’m able to define somehow.
Any help’s very appreciated.