Hey, I’m having this weird issue with Linecasts and a MeshCollider. I have this track which is indeed having collisions between the Rigidbody of my bike and itself. However, when I do a Linecast between the bike and the road track, it clearly isn’t returning that it’s hitting it. Why is this?
Hi,
Can you check
- You are using the correct collision mask, or no collision mask is set (the latter is okay).
- That you are using the end point for the second parameter, and not the direction.
If it still doesn’t work I have to ask you to submit a bug report.
Thanks,
Morten
For 1 I used both.
2: I did check that. I’ll file a bug report. I hope it’ll help.