Linecast ignoring mesh collider

Hey I have a script that is using linecast to do ground detection. However for some reason linecast is not counting the mesh collider for my enviroment. It will detect simple cube and other colliders but not the mesh collider.

It might have to do with the mesh collider’s normals. If they point away from the origin of your Linecast, it won’t register (the Linecast won’t hit the non-existent “backside” of the collison mesh’s polygons). Also, try changing the mesh collider’s Convex setting to true and false for testing purposes.