I am having the user draw a line on the screen. I add a box collider2D to the line. Everything works like I want to, except one part.
If the User draws a line very quickly or long the boxcolliders stop being added. So for a long line, the right half of the line doesn’t have collision detection. I’ve looked online for hours and no other solution seems to work.
I can post some of my code tomorrow, any ideas?
Basically: I’m creating vertices along Touch.Moved positions and adding BC2D by making the transform.position equal to the line transform.position.
thanks