LineRenderer disables/overides Transform

I am using LineRenderer with a GameObject. If I preset the location and then add the LineRenderer, the position goes to 0,0,X and become unable to move. If I remove the LineRenderer, Transform still stays locked and unable to move the object

If I set X,Y,Z under position in LineRenderer then the object moves but is still not able to be adjusted.

[RequireComponent(typeof(LineRenderer))]

void Start ()
{
renderer = gameObject.GetComponent();

This worked in older versions of Unity.

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