I have a gameObject that is set to LookAt a target, and draw a LineRenderer in the opsiate direction that it is looking along it’s Z or forward. I cant get the LineRenderer to rotate with it’s parent gameObject.
Any Thoughts?
var RadarCenterID : Transform;
var Lr : LineRenderer;
var RadarMaxDist = 10.0;
function Start(){
Lr = gameObject.GetComponent(LineRenderer);
}
//
function Update(){
transform.LookAt(RadarCenterID);
posX = transform.position.x;
posY = transform.position.y;
posZ = transform.position.z;
distFromCent = (transform.position - RadarCenterID.transform.position).magnitude;
distFromEdg = (RadarMaxDist - distFromCent);
LrPos1 = transform.position;
LrPos2 = Vector3(posX,posY,posZ + distFromEdg);
//LrPos2 = transform.forward * (distFromEdg);
Lr.SetPosition(0,LrPos1);
Lr.SetPosition(1,LrPos2);
}