i tried to a modify a script from the forum to get the Linerenderers positions from Transforms but get an error when compiling:
// the options
var startWidth = 0.05;
var endWidth = 0.05;
var aMaterial : Material;
// these are set in start
private var line : LineRenderer;
var point01 : Transform;
var point02 : Transform;
var point03 : Transform;
var point04 : Transform;
var point05 : Transform;
function Start ()
{
line = this.gameObject.AddComponent(LineRenderer);
line.SetWidth(startWidth, endWidth);
line.SetVertexCount(5);
line.material = aMaterial;
//line.renderer.enabled = true;
}
function Update ()
{
line.SetPosition(0, point01);
line.SetPosition(1, point02);
line.SetPosition(2, point03);
line.SetPosition(3, point04);
line.SetPosition(4, point05);
}
how can i get the point positions from transforms or gameobjects ?