I’m using a LineRenderer with Sprite-Unlit-Default in URP, and I scroll the line texture using material.SetTextureOffset(). After updating to Unity 6, this no longer works - I can see the offset values changing in the inspector, and weirdly I even see the orange selection outline scrolling correctly in scene view. But the rendered line itself doesn’t scroll at all.
Is this a new bug, or is it no longer supported? If the latter, what’s the correct way to scroll a texture on a line renderer?