Linerenderer texture problem

Hi.

I have a strange problem with my line renderer and its texture.

On my Mac build the texture of the line is shown correctly with colors. On the PC build it is shown black.

Does anyone has a hint what could be the problem? I tried several gfx drivers for the PC grafic card and also different gfxcards (ati/nvidia).

Thx 4 help!

What shader is the line renderer using?

The unity “transparent/diffuse” shader.

The shader works well on all other objects in the scene.

Did you search? I’m guessing it is the BindChannels problem referenced at the bottom of this thread:

http://forum.unity3d.com/viewtopic.php?t=7883

Note that that is just a guess.

Thank you Charles. I searched a little, but skipped that post :sweat_smile: