I’m using multiple linerenderers to make a grid for my game, but if I draw the lines bigger you can see that they aren’t horizontal…
The sort of twist, and it follows the camera
If you read the components section of Unity, I think thats exactly how line rendering is supposed to work, it draws a sprite that is camera facing. What behavior would you like?
They do twist, in that at every point along the line the renderer adds 2 vertices which are spaced perpendicularly to the camera… this usually works great, but sometimes makes weird effects like yours.
Sometimes you can solve it by adding extra points in where it looks funky.